AI Insights · Timothy · July 2022
Top 5 City Building Games in Romania: Q2 2022 Performance
Discover how the top 5 city building games performed in Romania during Q2 2022, based on downloads, revenue, and active users.
During Q2 2022, the top 5 city building games in Romania saw varying trends in downloads, revenue, and active users. Below, we delve into the performance of each game.
Craftheim - 3D Idle Lumberjack from AI Games FZ exhibited an interesting trend in weekly downloads, peaking at 5.2K in mid-May before gradually declining to 333 by the end of June. Active users followed a similar pattern, starting at 1.6K in late March, reaching a high of 7.1K in mid-May, and then dropping to 1.1K by the end of the quarter.
Global City: Building Games by MY.GAMES B.V. maintained a steady revenue flow, with weekly earnings fluctuating between $600 and $900. Downloads peaked at 3.1K in late April but saw a decline to around 1K by the end of June. Active users mirrored this trend, starting at 2.1K in late March, peaking at 3.5K in late April, and settling at 2.2K by the end of the quarter.
Megapolis: City Building Sim from Social Quantum saw a consistent decline in revenue, from around $478 in late March to $112 by the end of June. Weekly downloads remained relatively stable, averaging around 1K, with a slight drop to 299 in mid-June. Active users also showed a downward trend, starting at 3.7K in late March and decreasing to 2.7K by the end of June.
State Connect: Traffic Control by AI Games FZ experienced a sharp decline in downloads and active users. Downloads dropped from 3.8K in late March to just 56 by the end of June. Similarly, active users fell from 6.9K to 963 over the same period. The game's revenue was minimal, with only a few weeks showing earnings, peaking at $112 in late March.
Land of Empires: Immortal by Nuverse showed a strong performance in revenue, peaking at $2.9K in mid-June. However, downloads and active users saw a decline. Weekly downloads decreased from 933 in mid-April to 363 by the end of June. Active users followed a similar trend, starting at 960 in mid-April and dropping to 568 by the end of the quarter.
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